Debounce is known to be a rate-limiting operator, but it's not the only one. This lessons introduces you to throttleTime and throttle, which only drop events (without delaying them) to accomplish rate limiting.
throttleTime(number): first emits, then cause silence
var foo = Rx.Observable.interval(500).take(5);/*--0--1--2--3--4| debounceTime(1000) // waits for silence, then emits throttleTime(1000) // first emits, then causes silence--0-----2-----4|*/var result = foo.throttleTime(1000);result.subscribe( function (x) { console.log('next ' + x); }, function (err) { console.log('error ' + err); }, function () { console.log('done'); },);
throttle( () => Observable):
var foo = Rx.Observable.interval(500).take(5);/*--0--1--2--3--4| throttle( () => Rx.Observalbe.interval(1000).take(1)) // first emits, then causes silence--0-----2-----4|*/var result = foo.throttle( () => Rx.Observable.interval(1000).take(1));result.subscribe( function (x) { console.log('next ' + x); }, function (err) { console.log('error ' + err); }, function () { console.log('done'); },);
Result for both:
/*"next 0""next 2""next 4""done"*/